synth.risset_bell~synth.risset_bell~ is a signal-generating synthesizer that produces Jean-Claude Risset’s bell sound.
marimba~marimba~ is a synthesized marimba instrument that uses additive synthesis.
fluid.sines~ The fluid.sines~ object performs sinusoidal modeling on an audio input, attempting to reconstruct the signal as a bank of sinusoids.
oscbank~oscbank~ is a Pure Data object that functions as a bank of sine~ oscillators, allowing for the creation of complex tones by specifying lists of partials, amplitudes, and phases.
fluid.bufnmfcrossfluid.bufnmfcross reconstructs a target sound by using components learned from a source sound through Non-negative Matrix Factorization (NMF).
synth.risset_tone~synth.risset_tone~ generates Jean-Claude Risset’s endless glissando as an audio signal.
sine~sine~ is a versatile sinusoidal oscillator that supports negative frequencies, phase synchronization, and phase modulation.
cavoc~ The cavoc~ object generates audio spectra using an 8-rule cellular automaton.
enrich~ The enrich~ object performs additive synthesis by generating an oscillator bank.
harmgen~harmgen~ is a harmonic generator for additive synthesis that produces a summed signal from the first ten harmonics of a base frequency.
pileup~ The pileup~ object performs spectral persistence by maintaining amplitude and phase information in frequency bins.
list.harmlist.harm generates a list of harmonics by multiplying a fundamental by a harmonic series determined by the number of partials and harmonic index.
cavoc27~ The cavoc27~ object generates audio spectra using a 27-rule cellular automaton.
chimes~chimes~ is a synthesized marimba-style instrument that uses additive synthesis.
blip~blip~ is a band-limited oscillator that generates waveforms by summing cosines, allowing precise control over the fundamental frequency, number of partials, and spectral multiplier.
sinebanksinebank provides four sine-wave oscillators with individual pitch controls and CV inputs.