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Delay

  • delay.m~ delay.m~ is a simple audio delay module that wraps the filterdelay~ object from the ELSE library.
  • fdn.rev~ The fdn.rev~ object is a feedback delay network (FDN) reverberator designed for creating late reflections or reverb tails.
  • z~ The z~ object provides a sample-wise delay for audio signals, effectively implementing a z^-N delay.
  • gatedelay~ The gatedelay~ object delays the "gate on" value of an incoming signal or float, while immediately outputting the "gate off" value.
  • allpass.rev~ The allpass.rev~ object implements an all-pass filter, which passes all frequencies while altering their phase response.
  • allpass~ The allpass~ object implements an all-pass filter, which passes all frequencies without altering their gain but changes their phase.
  • filterdelay~ filterdelay~ is a high-level audio delay unit that integrates a resonant lowpass filter, a soft clipper, and a DC filter within its feedback loop.
  • flanger~ The flanger~ object is a simple audio effect that applies flanging to an input signal.
  • comb.filt~ The comb.filt~ object implements a resonator comb filter, which can be configured for decay time (t60) or direct gain feedback.
  • trig.delay~ The trig.delay~ object delays an incoming impulse signal by a specified time in milliseconds.
  • fbdelay~ fbdelay~ implements a simple feedback delay line, useful for creating delay effects, reverberation, and comb filtering.
  • delay~ The delay~ object delays an audio signal by a specified number of samples, with the delay time dependent on the sample rate.
  • del~ del~ defines and manages a signal delay line, functioning as either a writer (del~ in, the default) or a reader (del~ out).
  • echo.rev~ The echo.rev~ object is an echo/reverb abstraction designed to create early reflections or standalone echo effects.
  • trig.delay2~ The trig.delay2~ object delays an incoming impulse signal by a specified time in milliseconds.
  • echocurve~ echocurve~ is a feedback delay object that generates echoes with exponentially changing time and amplitude curves.
  • comb.rev~ The comb.rev~ object implements a general-purpose comb filter, which can be used to create delay, comb filtering, or reverberation effects.
  • teeth~ The teeth~ object functions as a comb filter, offering independent control over feedforward and feedback delay times, along with their corresponding gain coefficients.
  • pix_delay The pix_delay object creates a frame-based delay line for images, allowing a series of images to be delayed.
  • ping.pong~ The ping.pong~ object is an audio effect that creates a ping-pong delay.
  • comb~ The comb~ object implements a comb filter, which can be used for both filtering and delay effects on audio signals.
  • pluck~ The pluck~ object implements the Karplus-Strong algorithm for plucked string synthesis, featuring a 1st order lowpass filter in its feedback loop.
  • revdelay~ The revdelay~ object creates a reverse delay effect.
  • ffdelay~ ffdelay~ is a simple feed-forward audio delay line that supports interpolation (cubic spline or linear) for smooth delay time changes.