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depth

The depth object controls OpenGL's depth testing (Z-buffering) within GEM. It can be used to create painting effects in single-buffer mode or to manage rendering order in double-buffered mode, especially when combined with objects like gemhead. By default, it disables depth buffering for subsequent objects in the rendering chain.


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  • Download via Deken.

    Open Pd and go to ToolsFind Externals. Search for zexy and install it. Then create an object with declare -lib zexy -path zexy. Finally, use depth or any other object from zexy.

  • Library developed mainly by Johannes M. Zmölnig.
  • Report Bugs/Errors here!
  • Available for .

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