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part_source

The part_source object creates a source for particles within a particle system, emitting new particles at a specified rate per rendering frame. Particles are generated randomly within a user-defined 3D domain (e.g., point, line, sphere, box), which is configured via arguments. It is typically used with part_killold to manage particle system behavior.


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  • Download via Deken.

    Open Pd and go to ToolsFind Externals. Search for zexy and install it. Then create an object with declare -lib zexy -path zexy. Finally, use part_source or any other object from zexy.

  • Library developed mainly by Johannes M. Zmölnig.
  • Report Bugs/Errors here!
  • Available for .

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