fluid.buftransientsfluid.buftransients performs non-real-time sinusoidal modeling on audio buffers to detect and extract transients.
fluid.sines~ The fluid.sines~ object performs sinusoidal modeling on an audio input, attempting to reconstruct the signal as a bank of sinusoids.
fluid.sinefeature~ The fluid.sinefeature~ object calculates spectral difference features, primarily used by fluid.onsetslice~.
reanimator~ The reanimator~ object performs audio texture mapping by analyzing a "texture" sound using spectral analysis (FFT) and then re-synthesizing audio based on a "driver" sound.
morph~ The morph~ object performs a spectral crossfade between two input audio signals, A and B, by interpolating their amplitudes and phases.
residency~ The residency~ object samples audio input into an internal buffer, primarily for spectral processing.
freeze~ The freeze~ object is an abstraction built upon sigmund~ for audio analysis and resynthesis.
pvoc~ The pvoc~ object performs phase vocoding, a technique for time-stretching or pitch-shifting audio by analyzing its frequency content.
pvharm~pvharm~ is an audio harmonizer that transposes an input signal into two pitches.
yl The yl object calculates auditory levels (YL) in decibels, defined as dB over a partial's frequency.
fluid.bufsinesfluid.bufsines performs sinusoidal modeling on audio buffers, decomposing a source buffer into its sinusoidal and residual components.
pvwarpb~pvwarpb~ is a spectral warper that applies an internal frequency warping function to audio signals.
resent~resent~ is a spectral sample buffer that captures an input audio signal for manipulation.
pileup~ The pileup~ object performs spectral persistence by maintaining amplitude and phase information in frequency bins.
fluid.bufsinefeature The fluid.bufsinefeature object performs interpolated sinusoidal peak tracking on the spectrum of audio data stored in a buffer.
fluid.bufstft The fluid.bufstft object performs forward and inverse Short-Time Fourier Transforms (STFT) on single-channel audio buffers.