presets The presets object in Pure Data manages and stores the state of other objects, particularly those connected to receive or receiver objects.
loadbanger The loadbanger (or lb) object sends bang messages when a patch loads, when clicked, or upon receiving any message.
canvas.name The canvas.name object outputs the symbolic name of the current Pure Data patch or its parent patches.
uzi The uzi object generates a specified number of bangs and a corresponding counter value for each bang, executing its loop as fast as possible.
canvas.edit The canvas.edit object reports the edit status of a Pure Data canvas.
abs.pd~ The abs.pd~ object loads a Pure Data patch as a subprocess, similar to pd~, providing 2 audio inputs and 2 audio outputs.
gemargs The gemargs object retrieves arguments and initialization messages passed to its parent patch, enabling consistent object initialization patterns within GEM abstractions.
voices The voices object manages voice allocation for polyphonic synthesizers, similar to poly but with enhanced features.
canvas.active The canvas.active object reports the activity status of a Pure Data patch window.
presets.m The presets.m object enables saving and recalling parameter states within a Pure Data patch.
canvas.zoom The canvas.zoom object reports the current zoom status of a Pure Data canvas.
properties The properties object in Pure Data is used within abstractions or subpatches.
a2l The a2l object converts any incoming message into a list, providing a unified data format for further processing.
canvas.bounds The canvas.bounds object outputs the bounding box coordinates of a Pure Data canvas.
canvas.setname The canvas.setname object assigns a symbolic name to a Pure Data canvas, allowing it to receive messages.
synth~synth~ is a Pure Data object that simplifies the creation and management of polyphonic or monophonic synthesizers.