perlin~perlin~ generates 1-dimensional Perlin noise, a type of gradient noise, producing smoothened functions based on a specified frequency.
rampnoise~ The rampnoise~ object is a low-frequency, band-limited noise generator that produces "random ramps" by interpolating between random values.
sequencer The sequencer object outputs elements from a predefined sequence one by one when it receives a bang.
eqdiv The eqdiv object generates equal temperament scales.
clock The clock object sends bangs at a regular tempo, acting as a 'main' clock or a 'synced' clock.
loop The loop object in Pure Data functions as a versatile loop counter, capable of iterating through a range of numbers or generating a specified number of bangs.
polymetro~polymetro~ is a signal-rate polyrhythmic metronome that generates impulses for a base rhythm and a relative rhythm.
drip The drip object unfolds a package (list) into a sequence of individual elements, outputting them one by one with a configurable delay in milliseconds.
amean The amean object generates a list of arithmetic means.
gbman~gbman~ is a chaotic audio generator based on the gingerbread man map difference equation, y[n] = 1 + abs(y[n-1]) - y[n-2].
henon~ The henon~ object generates a chaotic audio signal based on the Hénon map difference equation.
part_targetsize The part_targetsize object is a GEM particle object that dynamically adjusts the size of particles over time.
pattern The pattern object is a rhythmic sequencer that defines musical patterns using note durations, which can be specified as floats or fractions (where 1 is a whole note) with negative values indicating rests.
velvet~ The velvet~ object is a velvet noise generator that produces a signal of random positive or negative impulses at a specified frequency.
segregate The segregate object sorts incoming messages by their data type, sending them to dedicated outlets.
lorenz~ The lorenz~ object generates a chaotic audio signal based on the Lorenz strange attractor, a 3D mathematical model.
brown The brown object generates pseudo-random numbers following a bounded Brownian motion, producing a control signal that takes small, random steps within a defined range.
l.attrfilter The l.attrfilter object in Pure Data (using pdlua) filters elements from an SVG file loaded with l.readsvg based on attributes such as stroke, fill, or ID.
niagara The niagara object divides an incoming message or list into two sub-packages.
repeat The repeat object in Pure Data outputs any incoming message a specified number of times.
score2 The score2 object functions as a versatile musical sequencer, interpreting text-based scores with advanced rhythmic notation including fractions, tuplets, and rests.
l.readsvgl.readsvg is a pdlua object designed to read SVG files created or edited in Inkscape.
cusp~cusp~ is a chaotic signal generator that implements the difference equation y[n] = a - b * sqrt(abs(y[n-1])).
euclid The euclid object implements the Euclidean rhythm algorithm, which divides a given number of steps into a specified number of hits with an optional rotation.