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Reverb

  • multiconvolve~ The multiconvolve~ object performs real-time convolution with configurable zero- or low-latency modes.
  • mono.rev~ mono.rev~ is a reverb abstraction that takes a mono audio input and produces a stereo output.
  • fdn.rev~ The fdn.rev~ object is a feedback delay network (FDN) reverberator designed for creating late reflections or reverb tails.
  • free.rev~ The free.rev~ object is a stereo reverb abstraction based on the 'freeverb' algorithm, implementing a Schroeder/Moorer reverb model using comb and allpass filters.
  • allpass.rev~ The allpass.rev~ object implements an all-pass filter, which passes all frequencies while altering their phase response.
  • fbdelay~ fbdelay~ implements a simple feedback delay line, useful for creating delay effects, reverberation, and comb filtering.
  • convolve~ convolve~ is a partitioned impulse response (IR) convolution external for Pure Data.
  • giga.rev~ giga.rev~ is a stereo reverb unit based on the Gigaverb algorithm, designed to simulate various acoustic spaces.
  • echo.rev~ The echo.rev~ object is an echo/reverb abstraction designed to create early reflections or standalone echo effects.
  • comb.rev~ The comb.rev~ object implements a general-purpose comb filter, which can be used to create delay, comb filtering, or reverberation effects.
  • plate.rev~ plate.rev~ is a stereo plate reverb abstraction based on Dattorro's model, designed for adding reverberation to mono audio signals.
  • plate.rev.m~ plate.rev.m~ is an audio object that provides plate reverberation.
  • stereo.rev~ The stereo.rev~ object is a stereo input/output reverb abstraction, designed to simulate reverberation with two independent channels.
  • conv~ The conv~ object performs partitioned convolution, taking an input signal and an impulse response table.