multiconvolve~ The multiconvolve~ object performs real-time convolution with configurable zero- or low-latency modes.
mono.rev~mono.rev~ is a reverb abstraction that takes a mono audio input and produces a stereo output.
fdn.rev~ The fdn.rev~ object is a feedback delay network (FDN) reverberator designed for creating late reflections or reverb tails.
free.rev~ The free.rev~ object is a stereo reverb abstraction based on the 'freeverb' algorithm, implementing a Schroeder/Moorer reverb model using comb and allpass filters.
allpass.rev~ The allpass.rev~ object implements an all-pass filter, which passes all frequencies while altering their phase response.
fbdelay~fbdelay~ implements a simple feedback delay line, useful for creating delay effects, reverberation, and comb filtering.
convolve~convolve~ is a partitioned impulse response (IR) convolution external for Pure Data.
giga.rev~giga.rev~ is a stereo reverb unit based on the Gigaverb algorithm, designed to simulate various acoustic spaces.
echo.rev~ The echo.rev~ object is an echo/reverb abstraction designed to create early reflections or standalone echo effects.
comb.rev~ The comb.rev~ object implements a general-purpose comb filter, which can be used to create delay, comb filtering, or reverberation effects.
plate.rev~plate.rev~ is a stereo plate reverb abstraction based on Dattorro's model, designed for adding reverberation to mono audio signals.
plate.rev.m~plate.rev.m~ is an audio object that provides plate reverberation.
stereo.rev~ The stereo.rev~ object is a stereo input/output reverb abstraction, designed to simulate reverberation with two independent channels.
conv~ The conv~ object performs partitioned convolution, taking an input signal and an impulse response table.