cart2del_damp_3dcart2del_damp_3d calculates delay time, damping, and direction for a direct sound path and early reflections in a three-dimensional mirror-source room model.
multiconvolve~ The multiconvolve~ object performs real-time convolution with configurable zero- or low-latency modes.
vintageverbvintageverb is a stereo reverb unit that processes a signal input and provides left and right outputs.
spat.zita6x8~spat.zita6x8~ spatializes six input sources across eight output channels, with per-source controls for panning position, distance, direct level, reverb level, and reverb decay time.
fbdelay~fbdelay~ implements a simple feedback delay line, useful for creating delay effects, reverberation, and comb filtering.
xy_2_del_damp_phixy_2_del_damp_phi renders delay time, damping, and direction for a direct path and early reflections in a rectangular room simulation.
cart2del_damp_2dcart2del_damp_2d renders delay time, damping, and direction for direct sound and two sets of early reflections in a two-dimensional room simulation.
ceammc.fxceammc.fx is an index of audio effect objects in the ceammc library, covering distortion, delay and echo, modulation, pitch shifting, granulation, looping, vocoding, and reverb.
fx.room~fx.room~ emulates Gardner’s room-reverberation algorithms, processing an input signal to create a room effect.
hv.reverbhv.reverb is a configurable reverb effect for processing audio.
freeverb~freeverb~ is a stereo reverb that implements the standard Schroeder/Moorer model, intended to simulate room reverberation.
stereo.rev~ The stereo.rev~ object is a stereo input/output reverb abstraction, designed to simulate reverberation with two independent channels.
fx.jcrev~fx.jcrev~ implements a 1972 Schroeder quad reverberator, producing four output signals from one input signal.
millerverbmillerverb is a stereo reverb unit that processes an input signal and provides separate left and right outputs.
chair.chrismoore-reverb~chair.chrismoore-reverb~ is a Pd Vanilla implementation of the Chris Moore reverb, intended to add reverberation to an audio signal.
fx.infrev~fx.infrev~ is a stereo reverb port of Airwindows’ Infinity VST, a MatrixVerb designed to sustain sound.
rvbaprvbap generates multichannel panning output from a source position specified by azimuth, elevation, spread, and distance, with additional commands for controlling reverberation.
hoa.fx.convolve~hoa.fx.convolve~ provides HiFi-LoFi convolution reverberation for HOA signals, using a table name argument for the impulse response and wet, dry, and normalization attributes.
hoa.fx.freeverb~hoa.fx.freeverb~ applies Freeverb reverberation to HOA signals and can be used in either the harmonic or planewave domain.
fx.zita_rev1~fx.zita_rev1~ is a stereo reverb effect with left and right signal inputs and outputs.
fdn~fdn~ is a feedback delay network for producing reverberation, with signal output on two outlets and inlets controlling low- and high-frequency reverb time (60 dB decay time).
fx.satrev~fx.satrev~ is a stereo Schroeder reverberator based on the 1971 design, intended for adding room/reverb effects to an input signal.
comb.rev~ The comb.rev~ object implements a general-purpose comb filter, which can be used to create delay, comb filtering, or reverberation effects.
fx.freeverb~fx.freeverb~ is a simple Schroeder reverberator based on the commonly used open-source Freeverb, intended to add reverberation to an input signal.
fx.freeverb2~fx.freeverb2~ is a stereo version of Freeverb, providing a simple Schroeder reverberator for left and right audio channels.
megaverbmegaverb is a reverb unit designed to create larger spaces, taking a signal input and providing left and right outputs.
xyz_3_del_damp_theta_phixyz_3_del_damp_theta_phi calculates delay time, damping, and directional angles for the direct sound and early reflections in a rectangular room simulation.
starlightstarlight is a dual pitch-shifting delay module with an additional reverse delay, lo-fi audio-rate modulation, and reverb.
plate.rev.m~plate.rev.m~ is an audio object that provides plate reverberation.
rev3~rev3~ is a hard-core two-input, four-output reverberator, described as more expensive and presumably better than rev2~.
rev2~rev2~ is a simple one-input, four-output reverberator for adding reverberation to an audio signal.
DEAPverb~DEAPverb~ is an eight-channel reverb based on freeverb~.
mono.rev~mono.rev~ is a reverb abstraction that takes a mono audio input and produces a stereo output.
fx.dattorro~fx.dattorro~ is a stereo reverberator based on the Dattorro reverb topology, intended for adding and shaping reverb on an audio signal.
convolve~convolve~ is a partitioned impulse response (IR) convolution external for Pure Data.
fx.shimmer~fx.shimmer~ is a stereo shimmer reverb effect that combines reverberation with pitch shifting.
conv~ The conv~ object performs partitioned convolution, taking an input signal and an impulse response table.
rev1~rev1~ is an experimental reverberator for adding reverberation to an audio signal.
reverb-calculatorreverb-calculator calculates delay times in milliseconds for a reverb setup from room dimensions in meters and a decay percentage.
allpass.rev~ The allpass.rev~ object implements an all-pass filter, which passes all frequencies while altering their phase response.
free.rev~ The free.rev~ object is a stereo reverb abstraction based on the 'freeverb' algorithm, implementing a Schroeder/Moorer reverb model using comb and allpass filters.
gigaverb~gigaverb~ is a mono-input, stereo-output reverb for simulating spaces ranging from a bathroom to a cathedral.
chair.vfreeverb~chair.vfreeverb~ is a Freeverb reverb effect implemented using Pd vanilla objects.
fx.greyhole~fx.greyhole~ is a complex, echo-like stereo effect for creating reverb/echo processing.
plate.rev~plate.rev~ is a stereo plate reverb abstraction based on Dattorro's model, designed for adding reverberation to mono audio signals.
pp.phiverb~pp.phiverb~ is an algorithmic, feedback-delay-network-based reverb that processes stereo input and produces stereo output with configurable input filtering, early reflections, late reflections, damping, feedback, and dry/wet mix.
echo.rev~ The echo.rev~ object is an echo/reverb abstraction designed to create early reflections or standalone echo effects.
spat.zita8~spat.zita8~ is an eight-channel reverb spatializer that takes one audio input and produces eight audio outputs.
giga.rev~giga.rev~ is a stereo reverb unit based on the Gigaverb algorithm, designed to simulate various acoustic spaces.
pp.rev~pp.rev~ is an extended, rev3~-based reverb abstraction with stereo-width processing and controls for early reflections, the reverb tail, damping, feedback, and dry/wet balance.
pp.grainrev~pp.grainrev~ is a stereo granular delay/reverb that processes a signal using triggered grains, with controls for grain size, delay, pitch, envelope, panning, feedback, and randomization.
c.freeverb~c.freeverb~ applies the Freeverb algorithm to an audio signal, providing a reverberation effect.
fdn.rev~ The fdn.rev~ object is a feedback delay network (FDN) reverberator designed for creating late reflections or reverb tails.