trig2bang~ The trig2bang~ object detects zero to non-zero transitions in an incoming audio signal.
scrape~scrape~ is an audio object designed for shaped noise reduction.
dirac~ The dirac~ object generates a single unit sample (a unit impulse) as an audio signal.
canvas.pos The canvas.pos object reports the screen coordinates (x, y) of its parent subpatch or subwindow.
downsamp~ The downsamp~ object samples and holds an input signal at a specified rate, expressed in samples, without interpolation.
lastvalue~ The lastvalue~ object outputs the previous value of its input signal whenever the signal changes.
pvoc.freeze~pvoc.freeze~ is a phase vocoder-based object that can "freeze" an incoming audio signal.
swinger~swinger~ is a cross-synthesis object that replaces the phase of one input signal (the amplitude source) with the phase of another input signal (the phase source).
tCircle2D The tCircle2D object determines if a 2D "mass" is within a specified circular region.
iSphere3D The iSphere3D object simulates interactions between a "mass" and a 3D spherical boundary.
vacancy~ The vacancy~ object performs spectral compositing, allowing for the manipulation and combination of audio in the frequency domain.
lastvalue The lastvalue object stores and reports the last received float or bang message.
shapee~ The shapee~ object is designed to shape the frequency evolution of an audio signal.
fluid.stftpass~ The help patch for fluid.stftpass~ was empty, so its exact functionality cannot be determined.
pulsecount~pulsecount~ is a signal object that counts positive-going transitions in its left inlet.
bitshift~ The bitshift~ object performs bitwise left or right shifts on an incoming audio signal.
polymetropolymetro is a polyrhythmic metronome that generates rhythmic pulses based on a base tempo and a polyrhythmic multiplier.
tSquare2D The tSquare2D object tests if a given 2D mass position falls within a defined square region.
gatehold The gatehold object extends the duration of a gate signal by a specified amount of milliseconds after the gate has closed.
vectral~ The vectral~ object smooths or filters frame-based signal data, such as the output from fft~, primarily for visualization.
centerring~centerring~ performs frequency-independent amplitude modulation, allowing for unique timbral effects.
timed.gate~ The timed.gate~ object generates a timed gate signal or control value.
count~ The count~ object outputs a signal that increments by one for each audio sample, functioning as a sample-accurate counter.
step~ The step~ object generates an audio signal that is either a unit step sequence or a rectangular window.
thresher~ The thresher~ object sustains the amplitude and frequency of audio signals, particularly in lower-energy parts, by applying damped bin-level feedback.
freq.shift~ The freq.shift~ object performs frequency shifting on an input signal, displacing all its frequency components by a specified amount in Hertz.
slew2slew2 is a slew limiter that smooths incoming numerical values by limiting their rate of change, effectively creating a portamento effect.
tSeg2D The tSeg2D object tests the position of a "mass" relative to a defined 2D line segment.
delace The delace object deinterleaves an incoming list, distributing its elements across a specified number of outlets (default 2, up to 255).
append The append object concatenates a predefined message, set as an argument, to the end of any incoming message, outputting the combined result.
morph The morph object interpolates a list of numbers from its current values to a target list over a specified duration, similar to line but for multiple parameters.
ether~ether~ performs spectral compositing by selecting portions of two input signals based on a composite index.
disarray~disarray~ is a spectrum scrambler that reorders a specified number of frequency bins within an input signal's spectrum.
scales The scales object generates musical scales as either note names or MIDI pitches.
fluid.bufampgate The fluid.bufampgate object acts as an absolute amplitude threshold gate detector for audio input.
iter The iter object splits an incoming message (a list of floats or symbols) into its individual elements.
fluid.hpss~ The fluid.hpss~ object performs Harmonic-Percussive Source Separation (HPSS) on an audio input, separating it into harmonic and percussive components.
deltaclip~ The deltaclip~ object limits the rate of change between consecutive samples in an incoming signal, a process also known as 'slew limiting'.
longload The longload object is an experimental utility designed to simulate a long loading time within a Pure Data patch.
pvwarp~pvwarp~ is a Pure Data object designed for spectral warping of audio signals.
blockswap~ The blockswap~ object swaps the upper and lower halves of an incoming audio signal vector.
snapshot~ The snapshot~ object converts a signal sample to a float value.
leaker~ The leaker~ object performs a spectral crossfade between two input audio signals.
canvas.gop The canvas.gop object outputs information about the graphical properties of a Pure Data sub-patch or group of objects (GOP).
timed.gate The timed.gate object generates a timed gate signal, typically a float value, for a specified duration in milliseconds.
click~ The click~ object is an audio impulse generator that outputs a single-sample impulse when triggered by a bang message.
downsample~ The downsample~ object samples an incoming audio signal at a specified rate in Hertz, producing a downsampled signal.
spike~ The spike~ object detects zero to non-zero transitions in an audio signal and outputs the time interval in milliseconds since the last detected event.
fluid.bufampslicefluid.bufampslice is an amplitude-based audio slicer for buffered audio.
status The status object detects transitions in numerical input.
sigzero~ The sigzero~ object detects the presence or absence of an audio signal.
changed2~ The changed2~ object detects changes in the direction of an input signal.
tCircle3D The tCircle3D object is designed for testing the 3D position of a "mass" relative to a user-defined circular region.
float2imp~float2imp~ converts a float value into a sample-accurate audio impulse, leveraging vline~ for precise timing within an audio block.
pimpmul~pimpmul~ is a multiplier designed to synchronize phasor~ or pimp~ objects.
edge~ The edge~ object detects transitions in an audio signal.
loadmess The loadmess object automatically outputs a predefined message when its containing Pure Data patch is loaded or opened.
frameaccum~ The frameaccum~ object accumulates the values of incoming signal blocks sample by sample, producing a running sum for each sample position across blocks.
susloop~ The susloop~ object generates a control signal for reading and looping through audio buffers.
blockmirror~ The blockmirror~ object reverses an incoming audio signal in time, processing it in fixed-size blocks (signal vectors).
schmear~schmear~ performs spectral smearing by convolving the amplitude spectrum of an input signal with a user-supplied kernel.