Examples
Copy a pattern into a score and rename receivers to match your host patch.
Overview
| Area | Pattern | Receiver names |
|---|---|---|
| Interactive electronics | delay answer | delay, echo |
| Interactive electronics | processing change | reverb, freeze, granular |
| Interactive electronics | crossfade | dry, wet |
| Performance control | cue sections | section, cue, texture |
| Performance control | extended techniques | sample, noise_texture |
| Media | video, lights, projection | video, lights, projection |
| AI | technique recognition | technique, model_state |
Interactive Electronics
Delay
BPM 60
NOTE C4 1
sendto delay [1]
NOTE D4 1
delay 1 tempo sendto echo [1]
Processing
BPM 60
CHORD (E4 G4 B4) 2
sendto reverb [0.8]
NOTE A4 1
sendto freeze [1]
REST 1
sendto granular [close]
Crossfade
BPM 72
NOTE C4 1
sendto dry [0.2]
sendto wet [0.8]
NOTE G4 1
delay 0.5 tempo sendto wet [0.0]
Performance Control
Extended Techniques
ONNXMODEL "flute.onnx"
ONNXDESCRIPTORS mfcc zcr centroid spread
BPM 60
PTECH pizz C4 1
sendto sample [start pizz_echo]
UTECH jet-whistle 2
sendto noise_texture [open]
Requires labels from a trained model. See AI Models.
Media
BPM 60
NOTE C5 1
sendto video [scene 2]
NOTE F4 2
delay 1 tempo sendto lights [fade blue 3]
NOTE A4 1
sendto projection [/scene 4]
Your host patch can translate projection, video, or lights into OSC, MIDI, DMX, or another protocol.
AI
ONNXMODEL "flute.onnx"
ONNXDESCRIPTORS mfcc logmel zcr centroid flatness hfr
BPM 60
PTECH key-click D4 0.5
sendto technique [key_click]
UTECH breath 1
sendto model_state [breath]
See also: Computer Actions, Platform Integrations.