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Examples

Copy a pattern into a score and rename receivers to match your host patch.

Overview

Area Pattern Receiver names
Interactive electronics delay answer delay, echo
Interactive electronics processing change reverb, freeze, granular
Interactive electronics crossfade dry, wet
Performance control cue sections section, cue, texture
Performance control extended techniques sample, noise_texture
Media video, lights, projection video, lights, projection
AI technique recognition technique, model_state

Interactive Electronics

Delay

BPM 60

NOTE C4 1
    sendto delay [1]

NOTE D4 1
    delay 1 tempo sendto echo [1]

Processing

BPM 60

CHORD (E4 G4 B4) 2
    sendto reverb [0.8]

NOTE A4 1
    sendto freeze [1]

REST 1
    sendto granular [close]

Crossfade

BPM 72

NOTE C4 1
    sendto dry [0.2]
    sendto wet [0.8]

NOTE G4 1
    delay 0.5 tempo sendto wet [0.0]

Performance Control

Extended Techniques

ONNXMODEL "flute.onnx"
ONNXDESCRIPTORS mfcc zcr centroid spread
BPM 60

PTECH pizz C4 1
    sendto sample [start pizz_echo]

UTECH jet-whistle 2
    sendto noise_texture [open]

Requires labels from a trained model. See AI Models.

Media

BPM 60

NOTE C5 1
    sendto video [scene 2]

NOTE F4 2
    delay 1 tempo sendto lights [fade blue 3]

NOTE A4 1
    sendto projection [/scene 4]

Your host patch can translate projection, video, or lights into OSC, MIDI, DMX, or another protocol.

AI

ONNXMODEL "flute.onnx"
ONNXDESCRIPTORS mfcc logmel zcr centroid flatness hfr
BPM 60

PTECH key-click D4 0.5
    sendto technique [key_click]

UTECH breath 1
    sendto model_state [breath]

See also: Computer Actions, Platform Integrations.